![]() >rng study mechanics, so if you plan on studying on particular instance you need to make sure that you're wearing a colour the field of study is not miffed about and feels comfortable around, make it a cup of tea here and there to ensure it doesn't toddle off towards fucking alchemy when you want to research golems. I shouldn't have to config for hours and know all the mod progression and items to get decent loot instead of only getting stuff from mining.ĭungeon mods could generate a block of gold, emerald, or diamond for hard dungeons, but without this it'll never generate a block of HSLA steel, Fluix Crystal, Draconium. ![]() Too much is put on the pack maker, instead of community collaboration and standardization. ![]() Those things are sometimes nice to have from a more "low-value" loot chest, but there should be options on how high-value the loot a dungeon generates should be, that mod authors can use instead of just pack makers. Not using vanilla loot tables, so you don't get:Ĭreosote oil, coal, coal coke, wooden ties, canola seeds(RoC, maybe AA does it too), books, mod books, paper, horse armor, saddles. FuturePack seems to be a case you wouldn't want that to generate elsewhere, Ariente as well, probably ChromatiCraft things too). No using random loot tables and getting something that's supposed to be a specific dungeon and breaking progression (i.e. mods can pick from themīlocks specified so they can be placed down as part of the structure Idea: "mod loot table", in which mods all add actually valuable things, and can be crafttweaker'd if they add low value things that need to removed. (Even if it wasn't part-human, eating a sapient is just as bad.)īesides, it still adds cute girls, even if you can't get milk via cowgirl. I mean, it's either that, be vegetarian, or be a monstrous basically cannibal. Mob mods, in addition to the newnness of 1.12, is that (people were saying) models are harder to do now. I think part of the reason there's not as many. I wouldn't mind just disabling the spawns of those four, leaving the butterflies and dragonflies, except every mod installed causes more lag. (cookie bushes, fourteen herbs and spices, two glass blocks, four thatch blocks, and bunny slippers)įor Familiar Fauna, I already have deer Snails/Pixies/Turkeys don't hold much appeal. Some of the animals I like, especially the porcupine, and a couple of the blocks/items make sense, but the random stuff seems a tad much It would be nice if that MegaMan Legends mod was on 1.12, I don't think it was real detalied, but a non-vanilla-block dungeon is nice. Kemonocraft's models are much more detailed than Japaricraft's.Īlso, it appears Japaricraft vanished, thought it was on CurseForge. Or if you swing the other way, you could skip the keki and go straight for a shulk-meme-not machine. I'm not sure if pamcakes still work in 1.12 but i wouldn't doubt itīut really, unless you're going for an SS rank terra shitter, a simple munchdew farm or even two dozen endoflames fed by a forestry farm will carry you through the entire game even using something as mundane as buildcraft pipes and worktables to craft cakes will make it ten times easier than doing it with pure vanilla+botania, and you can cheese it some more with whatever flavor of autofarmer your modpack has It's also an old meme to use infused air from thaumic tinkerer to turn sand or whatever into cakesīut doing a keki with pure botania is just showing off. the only tricky part about that was getting seven kekis to eat in sync so a cake would be completely eaten in the same instant it transformed. Kekimurus wins the prize for "most easily cheesed by mod interactions"Īfter the sandwich shoppe in >228369486 went out of business, it was replaced by an astral sorcery bullshit machine that turned pumpkins into cakes. >Cracked MultiMC, both are 0.6.2 from the beta branch >/mcg/ General text (to contribute news and info for the next thread) (plz stop delet) > MultiMC5 0.6.0 is out, featuring easy downloading of Curse modpacks and more. > Update Aquatic comes out, it's so shit people actually admit it's time to stop and wait for fixes from mojang/forge ![]() > asie "releases" an x86 emulator for OC -> > asie releases protocharset for 1.13 Rift, forge is on suicide watch once again > micro$hit "clamps down on sick 'Momo suicide game' in minecraft" Performance problems in 1.10+: use foamfix+Optifine (turn off terrain animation) If you develop mods or anything Minecraft related, keep us updated for feedback.ĭon't spam your server or discord here, use the list from the link below to advertise it. Share server stories and keep the screenshots coming, we want to see builds! We discuss Minecraft, modpacks, projects, build ideas, etc. ![]() /lgbt/ - Lesbian, Gay, Bisexual, & Transgender. ![]()
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